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BLAH
Basics: They are greatly durable, and dont bleed blood. Instead, its like the darkness is leaving them (if you have seen the forbbiden kingdom, like when the jade arrow hits the jade warlord).

The have a darnkess shunpo, that is them basically poofing into clouds of darkness, and is actually faster then the shinigami shunpo.

their bankai release is stated "into darkness i descend" and they get WAY stronger.

If they are about to die, they are more likely to release their own essence (them reaching into themselves to remove it) then the are to accept defeat.

try to have the fights last around 15 posts-ish to give everyone a run for their money.....


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Music: http://www.youtube.com/watch?v=tecghv9zdTM&feature=related

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Susunzil
"Number 9"

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Major: fire
Minor: speed
special: cloning

(all techniques are fire instead of lightning)

Prism of Seven (暗黒妖籠陣, Ankoku Yō Rō Jin, translated as Dark Demon Cage Formation) also known as "Dark Spectral Siege Formation": Suzaku takes his stance and charges his energy. He then begins to multiply, two at a time, until there are a total of seven Suzakus. (1/12) not counting the other ones

Prism of Storm Torment (六獄暗黒雷光波, Roku Goku Ankoku Raikō Ha, translated as Six Gaol Dark Lightning Wave): Suzaku fires arrows of condensed fire through a bow of fire. can shoot 4 a post (their basic sword swing)

Atalanta: orbs of fire energy appear around him, and are capable of firing 5 arrows a piece like a repeater in multiple directions. (around 6-7 orbs around him) 1/3

Atalanta barrage: a long distance technique used to bombard people while they are unaware. Truck sized arrows, 20-30 of them (instead of 6 ft arrows) 1/7

Fire Dance: Basically like Yasuke's flaming shunpo, but they actually become flame and allow them to move at a even fast (even faster...) pace then before. 1/2

Fire desire: Basically the expell fire out for 10 feet around them. one i did to chikiri 1/3

Prism of Seven Restoration (回復, Kaifuku, translated as Restoration): Suzaku can consume the souls of his copies, healing him in the process. 1/5

bankai: he basically gets a susanno like over spirit, making his arrows not only faster but care sized! It also offers him a massive fire barrier that can severely burn anyone who touches him (although does not offer a physical barrier, so things like kidou go right through) All techniques are greatly improven in strength and lower cool down by one (except fire dance). new techniques added

Wildfire: basically a shotgun of smaller hand sized fire arrows. Unlike a shotgun however, these are crazy precise despite the wide spread. 1/3

Fire repeater: Makes his basic bow attack be able to shoot a massive amount of arrows quickly (like a mini gun) usually 40-50 in a moment 1/5

fire rain: like the name says, shoot an arrow in the sky and a rain of many arrows fall down from the sky in about a 50 radius around him. 1/3




Grandur
number 7
ittalics, bold, brown
fighting in the er

sword(goes under text)
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http://img.photobucket.com/albums/v405/Yo-Ko13/Brownhairanimeguypics_4_-1.jpg


Major: earth
Minor: weapon transformation
special: shunpo/ reiatsu nullnull

Grandur: His blade dissolves into sand, and can morph and change its distance out to 30 feet around him (this is just his shikai. changing distance does not count agaisnt 1/2 cool down)
Control of earth: no fast movement or stuff around him (nulls shunpo-passive) out to 50 feet
Free manipulation of earth: blade head goes into ground and causes the ground underneath the enemy to rise up into form attacks (spikes, mud slide, sand burial, sand tsunami, barrage of punches. use your imagination 1/3
Change form of blade: you are just changing the head (sword, hammer, scythe ect) the rest of the blade is rather flexible and fluid and can be controlled like a limb extending out to 30 feet. once again use your imagination 1/2
Earth crush: earth rises like two walls and sandwhiches the target. very fast ¼

bankai: user gets a sand like armor, but becomes a 10 foot tall sand golem. Shunpo null is now extended to 100feet and nulls all kidou under 50 (dont tell them that) all techniques get increased and lose 1 post of cool down (except weapon change)

rule of 2: get 2 weapon trendils and heads. This means one can go into the ground to do attacks, while the other can still attack. last for 5 posts 5 post cool down

earth eater: the ground underneath the user pulls away quickly letting the target fall in. the earth then proceeds to come together repeadidly and quickly, like the earth was eating someone.

swamp: the ground becomes mud, literally holding the people in place for 1 posts 1/4



and lastly, the greys. All greys have the same kind of base: ability to manipulate kenetic energy slightly (making simple sword cuts and physical damage useless against them, as well as letting them let some a small amount of pwoer placed in on them back on the opponent), and a high density (making them heavy and difficult to cut through as well as be able to deal out a massive amount of physical damage)

however, these greys are special designed for each number. Susunzil greys are serpentine lookign things with large crossbows that can fire 4 arrows a post, as well as move faster then normal greys (just below shunpo speed as an average movement 0.0 ) Grandur's greys are large golem looking things with an assortment of weapons and large full body shields.





 
 
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