NightStalkers Creature Dictionary {WIP}
Abaia: a huge, magical eel. extent of magic unknown. capable of causing huge surfs, terrible but isolated storms, whirlpools. found in deep lakes, oceans. adapts well to virtually any climate.
Abarimon: legendary people. appear relatively human, apart from their backwards feet. able to run fast, in spite of handicap. live alongside animals. savage in nature. from place of same name, but can sometimes be found in places of warm climate.
Abassy: dragon-like creatures with teeth of iron, long tails, and poisonous blood. travel in packs of seven. hunted down for years for their teeth, hides, and blood (used in some potions and medicines). capable of appearing as humans. rare.
Acheri: ghost/spirit. appears as a young girl. appears at night and brings sickness to people -- particularly children. dwells in/atop mountains and hilltops.
Adar Llwch Gwin: giant birds not unlike griffins. understand human speech. obey owners to a t. found typically around tall mountains. owned as pets.
Addanc (Afnac): lake monster of Welsh origin. appearance remains uncertain -- can resemble anything from a crocodile to a beaver. said to be a demon. dwells in Welsh lakes.
Aitu: type of spirits/ghosts. often malevolent. often take the form of plants or animals. found virtually everywhere.
Ajatar: spirit. always female. often manifests as a snake or dragon. said to be the mother of the devil. claimed to spread disease and illness -- a look into her eyes is said to be enough. found in deep, wooded areas. rare.
Al Basti: female spirit. personification of guilt and grief. found in Caucasus mountains. rare.
Ala: demons. often female. blamed for particularly bad weather, such as hail storms and tornadoes. eat children. encounters with an ala often jeopardize health. favor of an ala can be won over by approaching her with respect and trust. lives amongst farming areas/communities.
Alce: wingless griffin. found near mountains. rare.
Alp: demons. male. may change into a pig, cat, dog, snake, or white butterfly. said to be capable of flight. capable of riding horses. always wears a hat, from which they draw magical powers, along with the ability to turn invisible. "eat" dreams and/or nightmares. bear an "evil eye", which can cause illness and/or misfortune to those who look into it. removal of the "evil eye" is said to remove the alp's desire to cause mischief. methods to ward off alps include hiding a broomstick under your pillow, hanging an iron horseshoe from the bedpost, placing shoes against the bed, or placing a mirror on a chest near the bed. favor female victims. found virtually anywhere.
Alphyn: similar to a griffin. have thick manes, tufts of fur about their body, knotted tails, and long and thin tongues. forelegs range from appearing as being those of an eagle, dragon, or goat. hind-legs are always those of a lion. sometimes, all four limbs are those of a lion. found near mountains.
Amarok: a gigantic wolf. hunts alone. actual appearance uncertain. lives in deep woods, near plains. rare.
Amphiptere: winged serpents. not dragons. feathered. feathers are often green or yellow. wings are bat-like in appearance. tail is shaped like an arrow-head, sometimes plumed with feathers. found in warmer, humid climates of the Americas.
Androsphinx: human-headed sphinx. lives in deserts. rare.
Ankou: grave-watchers. skeletal in appearance. always has a scythe on hand. sometimes cloaked. sometimes seen in a carriage drawn by four black horses. restricted to their graveyards. either gender. capable of speech, but often remain silent. said to kill those of dark-intentions when they set foot into the graveyard.
Arimaspi: humanoid in appearance. one-eyed. either gender. often battle griffins for treasure. found in the Riphean, Carpathian, or Ural mountains. rare.
Arion: immortal horses. capable of speech. unbelievably swift. have green manes. rare. sometimes kept as pets, or used in war.
Asanbosam: vampire-like humanoids. have iron teeth. iron hooks replace feet. live in trees, and often attack from above. native to West Africa, but have spread throughout the continent -- perhaps further.
Aspidochelone: aquatic or semi-aquatic creatures the size of islands; often fish or turtles. sometimes surface for years, before sinking below the waters once again. famed city of Atlantis was atop one of these creatures.
Atomy: fairies or sprites. incredibly small. capable of flight. often mischievous, but occasionally of good-nature.
Baba Yaga: Slavic witch. infamous. kidnaps, and often eats, young children. not exactly evil, but not always nice, either. apparently immortal. relocates frequently.
Bai Ze: bovine in appearance, with the face of an old man, nine eyes, six horns. understands human speech. Chinese. handed down knowledge of all "mythological" creatures to the Yellow Emperor. evidently immortal. apparently only one in existence -- or, at least, on the planet. current location unknown. allegedly teleports.
Bakeneko: a cat with supernatural abilities. while cats are already magical, they become more supernatural in various ways. a cat may become a bakeneko by reaching a certain age, being kept in the same household for a certain number of years, being allowed to grow to a certain size, or being allowed to keep a long tail. in the latter case, the tail splits into two, after some time. mischievous, like most cats. capable of speech, but are reluctant to speak to humans. extent of abilities uncertain. found virtually everywhere, particularly in Asian countries. kept as companions.
Bakhtak: a ghost/evil creature, often associated with sleep paralysis. similar to alps.
Baku: dream-devouring creature. prefers dreams, but ones that "eat" nightmares are not uncommon, either. often appear as tapirs, but sometimes as frankenstein-like chimeras with other various animal parts. can choose who they are visible to -- always visible to all animals.
Balaur: type of dragon. has multiple heads -- anywhere between three and seven. has large fins and feet. almost exclusively aquatic -- some have adapted to survive in dark, damp caves. rare.
Bandersnatch: allegedly fictional creature created by Charles Dodgson. appear as a sort of bear-large wolf-hyena hybrid. little is known about them, including how many there are.
Banshee: female death spirits. wails are viewed as omens of death. almost no one has ever encountered a Banshee and lived to tell the tale, for whatever reason.
Bardi: similar to banshees. often appear as jackals, but are capable of shape-shifting. wails signal death. rare.
Basilisk: alleged "king of serpents". giant snakes with the power to cause death with a single glance. venomous. hunted for various reasons. prefer caves.
Baykok: essentially flying skeletons capable of flight -- though, they do have some skin . . . just, not very much. have piercing, glowing red dots in place of eyes, which are said to hypnotize all who look directly at them. eat humans. nocturnal. native to Americas.
Bigfoot: derogatory term for a creature somewhere between ape and man. relative to yeti. like humans, intelligence varies between individuals. dwells throughout the Americas.
Bloody Bones: a type of bogeyman. native to Ireland. capable of some shape-shifting, though not as much as some other bogeymen. eats misbehaving children -- or good ones, sometimes. prefers to live in dark spaces -- i.e. under stairs, in cupboards. rare.
Blue Crow: a giant bird from Brazil. relative to rocs. roams throughout the southern parts of the country. very few left.
Bogeyman: shape-shifting creatures. true appearances unknown. thrive off of fear. able to tell a person -- or other creature's -- fear(s). sometimes harmless, sometimes not. hunted for years (particularly throughout the middle ages) for a good bit of torment they caused. unknown amount living.
Boggart: household fairies. often cause things to disappear. follow one family throughout their lives. mischievous. very rarely tamed. those that are tamed become more like pets or servants, than anything else. hanging a horseshoe on the door is supposed to ward them off. not very common, but not exactly rare.
Caipora: a fox-human hybrid. native to South America. often presented as a dark-skinned Indian (Native American), naked, with a long black mane. often smoking. mischievous. considerably intelligent. found throughout South America, and southern North America.
Caladrius: white birds that appear similar to ducks. often used in hospitals, used to tell whether an ill person will recover or not. if the person will not survive, the bird will not look at them. found virtually world-wide; prefer moderate climates. used in hospitals, wealthy homes, etc.
Carbuncle: unknown appearance, save for the fact that it has a sort of jewel on its head. unknown abilities. found throughout Latin America. rare?
Cat Sidhe: a sort of fairy. resembles a black cat, with a white spot on its breast. some suggest that it's not a fairy, but a cursed human or transformed witch. mischievous. sometimes grin. sometimes haunt people, cause them to go mad. found virtually everywhere. exceedingly common.
Centaur: half-human, half-horse creatures. live in tribes, in wooded areas. skilled hunters and astronomers. quite intelligent.
Cerastes: a large, horned snake that is incredibly flexible -- so much so, that it mightn't have a spine at all. ambush predator. lives in deserts. nocturnal.
Cerberus: a large, three-headed dog. often black. often used to guard houses, important buildings. only listen to one person -- whoever raised them. this person often has a single way of controlling them -- e.g. playing an instrument, using a whip, etc.
Ceryneian Hind: a white hind (deer) with golden antlers and bronze hooves. a bit larger than most hinds. supposedly guide the lost. dwells amongst other deer. hunted for antlers, hooves, and hides. found throughout Europe and North America. somewhat rare?
Changeling: a fairy, troll, other legendary creature's offspring left in the place of a human child. or the offspring of a sort of legendary creature and a human.
Chimera: lion-goat-snake hybrid. poisonous. often guard treasure. extremely violent. known to eat just about anything -- though, meat is preferred. lives in or near volcanoes. rare.
Chinthe: lion-like creatures often used to guard temples, important buildings, etc. almost always come in pairs. over-zealous when it comes to guarding. sometimes kept as pets. somewhat common.
Crocotta: a monstrous dog-wolf creature. enemy of humans and dogs. likened to a hyena. extremely violent. travel/live/hunt in packs. indigenous to Africa, Australia, and parts of Europe.
Cyclops: giants with a single eye, which lies in the center of their forehead. not particularly bright. native to Europe. uncommon.
Dhampir: a human-vampire hybrid. often have the strengths of a vampire, without the weaknesses. sometimes they have only the weaknesses, and none of the strengths. varies. were hunted down for some time, but have recovered.
Dip: a black dog of allegedly evil intent. survives by drinking blood. lame in one leg. native to Europe and North America. sometimes kept as pets. not so common, anymore.
Dipsa: a particularly small, extremely poisonous snake. often black. sometimes found in the households of witches/wizards, as their venom is sometimes used in spells.
Drac: a winged sea-serpent. size and colors vary. prefers salt-water. has a sort of double dorsal fin, which are also used as wings. found deep out at sea, sometimes sun-bathing on rocks near beaches.
Drake: another term used for dragons.
Dream-Weaver: also known as dream-eaters. capable of putting people (and creatures) to sleep, creating dreams, and entering them. are put to sleep, themselves, when they enter someone else's dream.
Drop Bear: large, carnivorous koala that hunts by dropping down from the trees. found in Australia, Madagascar, parts of Africa. not too common.
Dullahan: a headless fairy usually seen riding atop a black horse, holding its severed head under an arm. the head is usually smiling, and the eyes are massive, and dart about like flies. when the dullahan stops riding, it is the spot where a person is due to die. the dullahan then calls out the person's name, at which point in time, they perish.
Elf: nature and fertility spirits. various types. often have some magic abilities.
Erinyes: also known as furies. winged spirits of vengeance or justice.
Erlking: creature who haunts forests and carries travelers off to their deaths. often malevolent, but not always. could be a sort of deadly, though seductive, fairy or siren. not much is known.
Familiar: creatures bound to assist witches/wizards, or other magical folk, in carrying out some types of magic. often appear like every-day animals, but not always. sometimes capable of humanoid appearances. should a witch/wizard/other magical folk lose their powers, the familiar moves on to a different one.
Fairy: nature spirits. various sizes and types. capable of magic. malevolent or benevolent.
Faun: human-goat hybrid. nature spirits. often associated with satyrs. often have some magic abilities. malevolent or benevolent.
Fenris: also known as fenrir. a monstrous, ravenous wolf. uncommon. little is known.
Fetch: also known as a doppleganger. a tangible double of a person, often malevolent. often attempt to get the person into trouble. seeing your own fetch often means death, or serious ill-health. if one of your friends or relatives sees your fetch, their health, as well, could be jeopardized. if the fetch convinces your friends/relatives that they are you, there is a sort of role reversal -- the fetch becomes more human, and you begin to fade away.
Firebird: another name for a phoenix. regenerative, solar bird.
Firedrake: a type of dragon. most common.
Gagana: a giant bird with an iron beak and copper talons. only one of its kind. lives on the island Buyan.
Gala-children: special people born with two spirits -- one that is their own, and the other belonging to the spirit of a constellation. the spirit of the constellation, long ago, had the option to remain amongst the stars, or have a human host, as their physical bodies were given up long ago. by the time the human host reaches the age sixteen, they begin to become aware of the presence of the other spirit and begin to possess their powers. these powers are unique to each constellation's spirit. the host often has the option of either controlling these powers themselves, or letting the other spirit take over entirely, leading to the host taking on the form of the spirit, as well. the more this happens, the quicker the host ages -- getting them closer and closer to death, each time. rare.
Gargoyle: stone guardians, in everyday life. if the home, or owner, is threatened, the gargoyle comes to life to defend. the gargoyle may also be enchanted "awake" by a magic-user.
Garmr: a blood-stained "watchdog" that guards the gates of Hel. little is known.
Genie: also referred to as djinn and jinn. magical beings capable of free-will; benevolent, malevolent, neutral. allegedly made of smokeless flame. can be trapped in objects such as lamps and forced to do the bidding of someone else. relatively common.
Ghost: spirits of deceased people and creatures. different from poltergeists, in that they cannot interact with the outside world. visible to mediums, other magical beings, and animals.
Ghoul: undead monsters often associated with graveyards. capable of magic and some shape-shifting. often malevolent.
Goblin: grotesque, mischievous little people. capable of some magic. fond of anything shiny. common. often employed in banks.
Griffin: lion-eagle hybrid. found around mountains and volcanoes. uncommon. hunted down for various reasons. sometimes kept as pets.
Grim: attendant spirits, overseeing churches. often appear as black dogs, but can take on humanoid appearances. attack when the church is directly threatened.
Grindylow: creatures of varying appearances that inhabit bodies of water. take people -- often young children -- and animals when they stray too near. invisible to normal humans. may or may not eat the creature they drag into the water.
Hippogriff: griffin-horse hybrid. very temperamental. somewhat adaptable. sometimes kept as pets. rather common.
Hippopodes: humanoids with the hooves of a horse in place of feet. little is known. rare.
Hobgoblin: goblins. often comical, charming. often benevolent.
Huli Jing: nine-tailed fox spirits. can be benevolent or malevolent, depending. Chinese origin. capable of some magic and human form. possibly immortal. little is known. not very common.
Hydra: a type of dragon or water-serpent. multi-headed. for every head cut off, another two grew in place. breath is poisonous. found throughout Pacific Ocean, parts of Atlantic. somewhat common.
Ichneumon: unknown appearance. enemy to dragons, crocodiles, and asps. kills the aforementioned as quick as it sees them. little is known.
Imp: similar to familiars, in that they help magical folk . . . occasionally. not bound to magical folk. often malevolent. various appearances. thought to be immortal, but may be harmed by things such as silver and holy objects.
Iyoui: shape-shifting nightmare demons. in its true form, the bottom half is that of a spider, top half is human but black as pitch, face is hidden by a mask with a crack in it. often kills people in their sleep. often malevolent. not much is known. elusive.
Jabberwock: an almost comical creature believed to have been "invented" by Charles Dodgson. haunt some thick, unexplored forests. can only be killed by a special sort of sword. often malevolent. more common than expected.
Jaculus: dragon-like creatures. capable of turning invisible. hide in trees and attack victims from above, using itself as a sort of javelin. colored in shades of green and brown, to blend in amongst the trees. has two rather weak legs.
Jersey Devil: said to inhabit the Pine Barrens in New Jersey. capable of flight. head is structured something like that of a horse. has a long neck, proportionate to the body. body appears to be similar to that of a horse, including two hind-legs reminiscent of the aforementioned animal. tail is trident-shaped. apparently only one of its kind. little is known.
Kelpie: malevolent water horses. world-wide. hide is often black, but occasionally white. appears as a beautiful, powerful, lost horse. mane is always drenched with water. skin is similar to that of a seal -- smooth, cold as ice. can create illusions -- supposedly by its breath forming clouds, and entrapping others. lures people (typically men) into the waters, often to their death. occasionally appears as a beautiful woman. exceedingly common.
Kobalos: mischievous shape-shifter, thief. dwarf-like in appearance. enjoy tricking and frightening mortals. little is known.
Krusnik: special class of vampires. humanoid. unlike vampires, is not technically deceased. hair is often silvery. eyes are typically red. often appears with bird-like wings. drinks the blood of vampires and magical folk. little is known.
Kupua: shape-shifting tricksters. little is known. rare.
Lamia: child-eating demons. often female, occasionally male. similar to vampires and succubi -- seduce men and often drink their blood, as well. supposedly capable of turning into a snake -- either partially or fully. can communicate with snakes. occasionally seen with snakeskin wrapped around waist, something to that effect. world-wide.
Lectoblix: men and women able to remain young by draining the youth of others. little is known about the method; some bite the necks of the youthful, others more or less breathe it in. look like everyone else. little is known. common?
Leprechaun: cobbler spirits. often appear as little old men in green. fond of tricking others. hoard gold. capable of some magic. common.
Leviathan: an enormous sea-monster. supposedly malevolent. apparently only one of its kind. little is known.
Lightningbird: magical birds said to appear at the sites of lightning strikes. occasionally the familiars of witches/wizards. insatiable thirst for blood. magical properties. little is known. rare.
Lilitu: class of demons associated with deserts, lions, storms, disease, and crows. often prey upon women and children. capable of turning into crows -- either partially, or entirely. sexually predatory towards men, unable to copulate normally. often appear as beautiful women. prefer warm, dry climates.
Loogaroo: class of vampire. female. shape-shifting. said to appear as an old woman by day -- by night, removes her skin and hides it, then prowls around as a floating ball of fire. little is known.
Luison: monstrous, dog-like death spirit. lives around/in graveyards, similar sites. eats dead or rotting flesh. if the luison bites a person, the person becomes a luison by the next full moon. only recorded sightings occurred on Monday, Wednesday, and Friday nights. sometimes kept as pets -- though, not very good ones.
Lutin: a type of hobgoblin.
Magnathorax: a monstrous creature said to inhabit the Bermuda Triangle. appearance, extent of powers unknown.
Makara: semi-aquatic creatures, often used for transportation. front-half is that of a land-dwelling creature, hind-portion is that of an aquatic creature. sizes vary. common.
Mandragora: also known as mandrakes. familiars to witches/wizards. often appear as little men, without beards. supposedly demons. capable of magic. said to be able to turn itself into a sort of doll. world-wide.
Manticore: lion-human-scorpion hybrid. known for trumpet-like voices. extremely violent. capable of shooting poisonous spines, which may paralyze or kill the victim. devours prey whole. eats almost anything. ranges in size from that of a lion to a horse. occasionally mistaken for a tall, bearded man from a distance. relatively intelligent. capable of some speech. prefer warm climates. somewhat common.
Maski-mon-gwe-zo-os: magical toad creature. preys upon men and children. often appears as a partridge or a woman covered in moss, with a belt made of arborvitae bark. otherwise appears as a toad the size of a small car. prefers marshes. sometimes steals shiny objects. somewhat common.
Medium: humans capable of sensing, speaking to deceased, spirits, and/or ghosts.
Merfolk: half-human, half-aquatic creatures. upper-half is typically that of a human, lower-half is that of an aquatic creature. rather intelligent. capable of appearing as entirely human, until water hits their legs or feet. capable of speaking to humans and aquatic creatures. found in oceans, seas, lakes, rivers, and some streams.
Minotaur: half-human, half-bull hybrid. has the body of a human, the head of a bull. extreme tempers. not particularly intelligent. little is known. not very common, anymore.
Mokoi: evil spirits. kill those who use black-magic (or, at the very least, attempt to) and eat children. little is known.
Moroi: vampiric ghosts. little is known. not very common.
Mothman: a half-man, half-moth creature. capable of flight. has glowing red eyes and large wings. possibly capable of illusions. full extent of powers unknown. said to inhabit Point Pleasant, West Virginia. apparently only one of its kind. little is known.
Muse: spirits that inspire artists, of various genres -- i.e. painters, poets, etc. little is known. common?
Naga: half-human, half-serpent hybrid. nature and water spirits. capable of some magic. various temperaments. malevolent or benevolent. rather intelligent. prefer warm climates.
Nagual: humans capable of shape-shifting into a single animal at will. otherwise exactly like other humans -- occasionally live a bit longer than most.
Necromancer: a witch/wizard specializing in the area of necromancy. able to summon the deceased as corpses or ghosts to do their bidding.
Nidhogg: the dragon that gnaws at the roots of the world tree. not much is known. apparently only one of its kind.
Nighthound: wolf-like in appearance. sizes vary from that of a wolf to that of a horse. capable of some shape-shifting. travel in packs. capable of some magic. not much is known. found virtually world-wide. supposedly kidnap some people -- no specific age-group. identifiable howls -- similar to that of a wolf, but a bit more haunting.
Nocnitsa: nightmare spirits. possibly a type of vampire. capable of creating nightmares. allegedly sits on your chest, whilst you are sleeping (suffering from a nightmare), and draws out your life energy. often haunt children more than adults. relatively common.
Nymph: nature spirits. often female.
Ogre: large, grotesque humanoids. monstrous. not particularly intelligent. similar to trolls. not always malevolent -- but, often are.
Ordog: shape-shifting demon. personification of dark aspects of life. looks a bit like a faun -- pitch-black skin, black hooves, horns, and spear-tipped tails. capable of appearing as a fox. intelligent. often comes out at night. often makes bets with humans, other humanoid creatures. rather common.
Phoenix: regenerative fire-bird. often benevolent. colors are often gold and scarlet. beautiful to behold. 100-500 year life-cycle. the cry of the phoenix is beautiful, enchanting, sometimes capable of hypnotizing humans. immortal. sometimes capable of appearing as humans. once hunted down, now more common. prefer warm climates.
Pi yao: dragon-lion hybrid. horned. sometimes more lion-like, other times more dragon-like. often breathe fire. almost solely benevolent. ward off evil. assist those in suffering. said to promote well-being and wealth. relatively common. prefer warm climates.
Piasa: feline-like dragon. winged. antlered. native to the Americas. colorings vary. prefers mountains, rocky regions. full extent of abilities unknown.
Pixie: little people and nature spirits. sometimes mischievous. benevolent or malevolent. capable of magic. found world-wide.
Pixiu: aquatic version of pi yao. dragon-tiger hybrid. often malevolent. voracious appetite for gold and silver. invite evil. prefer somewhat cooler climates than pi yao. full extent of abilities unknown.
Poltergeist: ghosts capable of interacting with the human world. telekinetic, essentially. often malevolent. often a bit more grotesque in appearance than ghosts. full extent of abilities unknown.
Psychai: nymphs with butterfly wings. often confused with pixies and fairies. unknown extent of abilities. often found on Greek islands. not very common.
Puckwudgie: troll-like being with gray skin. native to North America. anywhere between two- and three-feet-tall. resemble miniature humans, but with enlarged noses, fingers, and ears. known to glow at night. capable of appearing/disappearing at will, transforming into a porcupine, attacking/luring people to their deaths, using some magic, creating fire at will. often carry poisonous arrows with them. often malevolent, but benevolence is not uncommon for them. rather common.
Puppeteer: humanoids capable of controlling puppets, marionettes, and dolls at will. capable of turning other beings into puppets, for a certain amount of time. capable of possession. said to have once been dolls. not much is known. not very common.
Qilin: dragon-ox-deer hybrid. sometimes familiars to benevolent witches/wizards . . . or malevolent ones. often benevolent. said to be capable of predicting the future. often brings prosperity to others. telepathic. extent of abilities unknown. native to Asia. prefers mountainous regions. relatively common.
Quinotaur: five-horned sea creatures. often appears as bull-like. has a trident-shaped tail. inhabits oceans. often blamed for ship-wrecks. not much is known. not too common.
Rainbird: rain spirit. often appears as a large bird. native to the Americas. not much is known. not very common.
Rakshasa: shape-shifting demons. malevolent. known to eat humans. capable of shape-shifting, casting illusions, and possession. known to interrupt ceremonies, harass priests, possess humans, etc. relatively common. world-wide.
Raven Mocker: malevolent, life-draining beings. said to rob the sick and dying of their lives. often appears as old men and women. sometimes appears as a raven. after torturing and killing their victim, they supposedly consume the heart -- never once leaving a single mark on the body. for every year the slain would have lived, they add onto their own lives. occasionally coincide with storms. native to North America. not very common.
Redcap: murderous fairy, elf, goblin, or dwarf. malevolent. often inhabit ruined castles and abandoned churches. murder anyone who strays into their homes; paint their hats with the victim's blood. must kill regularly, otherwise the blood dries and they die. extremely fast. native to Europe. rather common.
Roc: gigantic bird of legend. benevolent. white. full extent of powers unknown. apparently only one of its kind.
Rougarou: human-wolf shape-shifters. unlike werewolves, are capable of controlling their transformations. found world-wide. common.
Satyr: human-goat hybrid. fertility spirit. roam mountains and wooded areas. often spotted playing, or holding, a pipe. often strongly-built with flattened noses, large pointed ears, long curly hair, full beards. often wear a wreath of vine or ivy around their head. age rather slowly. world-wide. relatively common.
Sceadugenga: shape-shifting beings which are neither dead nor undead. name means "shadow-goer". possibly capable of manipulating shadows, darkness. full extent of abilities unknown. prefer forested areas. occasionally benevolent, often malevolent. relatively common. world-wide.
Seps: a sort of snake with highly poisonous venom. venom is said to liquify victims rapidly. not very common. venom occasionally used in potions used by witches/wizards, magical beings.
Shape-shifter: a being capable of changing their appearance into that of another creature. differ from skinwalkers in that they cannot transform into other beings. various groupings. rather common.
Shtriga: vampiric witches. often malevolent. drains the blood/life of sleeping children. capable of turning into flying insects (often moths). the child often falls violently ill or dies. only the shtriga herself can cure the child -- often by spitting in their mouths. capable of some magic, but not as much as normal witches. rarely have familiars. often appear as old women, but not always. world-wide. somewhat common.
Sigmarl: winged dogs. not much is known. not very common.
Skinwalker: beings capable of appearing as others. differ from shape-shifters in that they cannot transform into animals. not really common. world-wide.
Skzak: flying imps.
Sleipnir: eight-legged horse. almost always gray. extremely fast. not much is known. not very common.
Slender man: male humanoid. almost always wearing a black suit -- not unlike the notorious Men in Black. very thin. capable of stretching himself out to unbelievable lengths and heights. has multiple black tendrils, used to ensnare prey or, simply, to move around. often malevolent. capable of hypnotizing those that look him in the eye, rendering them incapable of speech and movement. face is often obscured. lives in wooded areas, often blends in. prefers children, as they are easier to trick. possibly capable of speech. increasingly common. world-wide.
Sphinx: lion-human hybrid. has the body of a lion, head of a human. often female, occasionally male. extremely intelligent. fond of riddles. sometimes guard treasure. full extent of powers unknown. prefer warm, dry climates -- deserts. not as common as they used to be. typically neutral, but have been known to be benevolent and malevolent as well.
Spriggan: shape-shifting fairies. guardians of graveyards and ruins. often have run-ins with red caps. mischievous. rather intelligent. fond of anything that shines or sparkles. capable of some magic, teleporting. relatively common. world-wide.
Sprite: little-people, elves. often benevolent. often tricksters. capable of some magic. relatively common. world-wide. prefer wooded areas.
Strzyga: vampiric undead. while alive, has two hearts and two souls, and two sets of teeth. when dead, only one soul passes on, while the other remains, leading to their becoming `undead`. when undead, prey upon the living. often eat the insides. only known methods of truly ridding of a strzyga is decapitation, followed-up by keeping the head and body separate -- burying the body face-down with a sickle around its neck should work, as well. not so common, anymore. world-wide.
Tall Jake: a being said to carry people away. not much is known. if you burn a tear, a black feather, a twig, and a wad of cat hair (pulling out the hair or the feather nullifies the deal), tall jake is said to appear and carry away whoever lit the flame. the exact destination, appearance of tall jake, and its powers are unknown.
Tavara: night-demons. not much is known.
Thunderbird: legendary, giant birds said to bring storms. the flapping of their wings brings strong winds, lightning. native to North America -- possibly world-wide. full extent of abilities unknown, apart from storm-bringing. common?
Trow: little people and nature spirits. troll-like fairies. said to be ugly, mischievous, and shy. love honey. benevolent or malevolent. common.
Tsuchigumo: giant, shape-shifting spider. capable of appearing as humans. often malevolent. prefer wooded areas and caves. full extent of abilities unknown. relatively common.
Unicorn: horses with goat-like beards and a single horn. capable of some magic, telepathy, appearing/disappearing at will, appearing as a human. always appear to virgins, sometimes bond with them. almost always white. often benevolent. hunted down for their horns.
Valkyrie: female spirits. lead the souls of dead warriors to their fates. often travel in groups. ride upon flying horses. extent of powers unknown, possibly capable of harnessing the power of lightning and flight. not as common as they used to be. unknown location(s).
Vampire: reanimated corpses that are sustained by draining the blood of other beings. male or female. prefer human blood, above all else -- sometimes that of other creatures, magical or otherwise. capable of teleporting, appearing/disappearing, flight, some shape-shifting, and illusions depending on `age` and strength. allergic to garlic, holy things. must be invited into homes. world-wide. extremely common.
Vision Serpent: mystical serpent-like dragon. capable of seeing the future. often bond with mediums, oracles, mystical/magical beings. often neutral. capable of telepathy -- communicate almost solely through this manner. extremely intelligent. not as common as they used to be. world-wide.
Vrykolakas: undead, human-wolf hybrid. sometimes drain the blood of other beings, but not always. prefer raw meat. appear human, for the most part. capable of appearing as either partially or entirely human or wolf, depending on skill and will. relatively common. world-wide.
Warg: giant, demonic wolf. equated with fenrir. possibly the same -- uncertain.
Wendigo: humans turned supernatural. became cannibals often as a result of being stranded amongst other humans. as a result of cannibalism, depending on how much, become quicker, stronger, smarter -- the more eaten, the more these traits are enhanced. become sensitive to light with time. fantastic hunters, particularly at night. appear less and less human with the more they eat. live longer than most humans, again depending on how much they eat. world-wide. more common than you think.
Werewolf: wolf-human shape-shifters. unlike similar beings, have no control over this shape-shifting -- always turn under the light of the full-moon. capable of maintaining the transformation by use of wolfsbane. otherwise completely normal. world-wide. rather common.
Willow Man: a man who lives under a willow tree. used to be human, but was cursed by a witch . . . for whatever reason. forced to eat at least one child each month, and then relocate to a new tree. if he does not eat a child, he dies. not very common. world-wide.
Witch/Wizard: magical humanoids. witches are female, wizards are male. `warlock` is considered an offensive term, amongst both genders. live much longer than humans, if left alone. capable of some shape-shifting, depending on how advanced they are in magic -- often appear as cats, dogs, crows, horses, and snakes. wands are not always needed -- the more experienced one is, the less it is needed; sometimes used during ceremonies, more powerful spells; almost always needed for potion-making. are capable of flight, but only with one broom in particular -- should something happen to the broom, they are rendered incapable of flight. witches and wizards are incapable of loving, crying, and blushing. should they fall in love, the latter two become possible and they lose their powers. if the person they love accepts and returns the feeling, they become capable of magic once again, and are still able to cry, love, and blush -- this rarely happens. should the feeling not be accepted and return, the witch/wizard, now human, eventually dies. if they fall in love, if they have a familiar, it also leaves them and moves on to the next closest magical being.
Wraith: another term for ghosts, apparitions, or spirits. sometimes capable of possession. can be photographed.
Wyrm: a type of dragon.
Wyvern: flying reptile. similar to a dragon in appearance, but only has two legs. native to Europe. somewhat common. sometimes familiars.
Yadokai: nocturnal spirits. often malevolent. often damages property and/or kidnaps children. little is known. native to Europe. not very common.
Yale: antelope- or goat-like creature with giant horns capable of swiveling in any direction. not much is known. appear as normal goats and antelopes, and roams amongst them. not very common.
Yali: lion-like creatures with elephant tusks. stronger than lions and elephants. body is always that of a lion. head can be that of a lion, elephant, horse, dog, or human. not much is known. not very common. prefer warm, dry climates.
Zlatorog: a white deer with golden horns. rare. hunted down for its horns. blood is said to cure almost all illnesses, perhaps lead to immortality. found amongst very high mountains.
Information credited to Wikipedia & The Mythical Creatures Guide.